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Increlution
Increlution











increlution
  1. #Increlution update#
  2. #Increlution plus#

#Increlution plus#

  • New game plus perk tooltips now display the previous perk price, as well as the total dna allocated on said perk.
  • Chapters 6-8 now record their chapter completion stats upon finishing their last exploration for the first time, rather than reaching the next chapter.
  • Internal cooldowns still work on the same millisecond precision, this change is purely visual To tackle a common confusion when dying when it displayed 0.0s, when that could just mean "below 0.1s" internally.
  • Food cooldowns in the inventory tab now display as rounded up, rather than rounded down.
  • Jobs that deal damage on completion now include off-cooldown food in their combat-safety computation, to be more accurate at low maximum health values.
  • If you were playing new game plus and want to try the new content without perks, make sure to backup your new game plus save so you can continue after seeing the new content! If you prefer to use a New Game plus save or over-grinded save instead, I'm not stopping you either. Although I'd personally advise playing through the new content as intended the first time, the game doesn't force you to. Obviously this is not advised if you haven't completed the game yet.

    increlution

    Alternatively, you can find a save at the end of chapter 9 here. But I realize that a fair amount of you completed the previous chapters earlier than that, so this solution doesn't fully work until after this update. If you have finished the game after the June 2022 QoL update, a save-backup of your completion should have been automatically created in.

    increlution

    I'd advise playing it without New Game plus benefits for the intended first experience.

    #Increlution update#

    Fixed a bug that caused tooltip-experience information to not visually update with certain chapter 11 explorationsįull Details Posted, 9:46:47 PM Revisions 2 Tags patchnotes,mod_require_rereview,mod_reviewed,ModAct_441547739_1674337896_0 Feed Community Announcements Author Gniller Author Gniller Original Article View OriginalĪll new content has been balanced and tuned for a "first playthrough".Fixed a cache bug that could cause the construction button to not listen for a specific chapter 11 construction.Fixed a chapter 10 person following you around after moving on without meeting that person (how rude).Fixed the passive jobs NG+ perk cheating its way past two chapter 11 job requirements.Added a small number-precision safety check to a chapter 11 finale event.This should tackle a rare chapter 11 visual bug where a number/bar wasn't visually updated after completing certain explorations if they finished at the exact same time as something else such as eating food Slightly expanded the rendering system to better detect when it missed something, and catch up next frame.The new game plus passive jobs perk no longer progresses two specific jobs in the middle path of chapter 10, to prevent wasting valuable resources.Jobs that deal damage on completion no longer halt to prevent lethal damage before they are actually close to completion.













    Increlution